The Simple Damage Calculator is a page where you can quickly check damage per hit by directly entering values such as attack power, element value, multipliers, sharpness, and motion values.
Since it allows more detailed conditions to be adjusted directly compared to the Equipment Builder page, it is a relatively advanced feature.
For the meaning of each parameter and more detailed explanations, please refer to the articles in MHNow Lab as needed.
What You Can Do on This Page
In the Simple Damage Calculator, you can directly input weapon attack, element value, affinity, and various modifiers to check normal damage, critical damage, and expected damage.
This page is suited for pinpoint verification of "how much damage will be dealt under these conditions," rather than building a full equipment setup.
How to Use
- First, in the Physical Attack section, enter weapon attack and attack-related values.
- Next, in the Element section, enter element value, element multipliers, and weakness modifiers.
- Finally, in the Final Adjustment section, enter damage multipliers, weapon-specific modifiers, affinity, sharpness, and motion values.
- If needed, input affinity to check expected damage based on both normal and critical damage.
- Since results update automatically when values are changed, you can compare different conditions as they are.
Input Tips
On this page, you need to pay attention to how values are entered.
- For Increase (%), enter only the additional value.
Example: For a 10% increase, enter 10 - For Multiplier (%), enter the actual multiplier as a percentage.
Example: For 1.25×, enter 125
If these two are reversed, the results will differ significantly, so it is recommended to verify this first.
How to Read the Results
On this page, you can check results including intermediate calculations.
- Physical Attack
You can follow the calculation flow from applied multipliers and additions to the final physical attack value. - Element Value
You can check both normal element value and critical element value. - Final Adjustment
Displays final damage (normal) and final damage (critical), and also allows you to confirm expected damage including affinity.
When This Is Useful
- When you want to compare differences by changing sharpness or motion values
- When you want to check how expected damage changes with and without affinity
- When you want to try actual values while referencing MHNow Lab articles
- When you want to verify specific damage conditions rather than a full equipment build
Notes
If you want to reset the input values, use Reset.
If you want to share the results as they are, you can use Copy Result.
Since this page allows direct control of detailed parameters, it is designed more for users who want to verify conditions with a clear understanding, rather than for beginners.
For detailed explanations of each parameter, please refer to the individual articles in MHNow Lab as needed.