⑫ Status Effect Modifier
※This corresponds to the red underlined section and represents a multiplier applied to monsters affected by status ailments.
※This category is calculated by multiplying each modifier, not adding them together.
(Paralysis + Sleep has not been fully verified, so please let us know if there are any discrepancies.)
It is applied under the following status conditions.
| Status | Multiplier | Notes |
|---|---|---|
| Paralysis | 1.1× | Calculated separately from Punishing Strike [Paralysis] |
| Sleep | 2.0× | Calculated separately from Wake-up Hit |
| Mud Armor | 0.3× | Does not affect attacks that ignore hitzones. Water element is not affected against Barroth |
| Mutation | 0.6× | Applies until mutated parts of Dimensional monsters are broken |
Status Effect Modifiers are always applied when the monster is affected by that status.
Additionally, since Paralysis Exploit is a damage multiplier, combining it with the Paralysis modifier (×1.1) allows for significantly higher damage output.
Sleep applies a 2× damage multiplier, so performing attacks after stacking other multipliers during Sleep can result in very high damage.
While Barroth and Jyuratodus are covered in mud, a 0.3× damage penalty is applied. However, this penalty does not affect attacks that ignore hitzones (such as Gunlance shelling or Bowgun ammo like Sticky/Cluster).
Since weak-point damage still appears when attacking normally, it is assumed that the hitzone values themselves are unchanged.
Additionally, when attacking Barroth with Water-element weapons, the mud penalty does not apply, allowing attacks without the penalty.
However, since this does not count as a weak point, the damage will be non-elemental (physical only).
A similar monster, Banbaro, also exists, but its hitzones change when covered in snow.
For Dimensional monsters, a 0.6× damage modifier is applied until the mutated parts are broken.
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