In Monster Hunter Now, the damage dealt by a hunter to a monster is not determined solely by the attack value, but is calculated through multiple formulas.
On this page, we will organize the three key steps for understanding damage calculation — “Physical Damage”, “Elemental Damage”, and “Final Modifiers” — and explain the overall structure in an easy-to-understand way.
As a rough flow:
(Physical Damage + Elemental Damage) × Damage Multiplier × Critical Multiplier
This is the basic form of the calculation, but in reality, each element includes detailed adjustments as well as rounding (floor/ceiling) processing.
The overall formula is as follows.

※This page summarizes the basic concepts. Detailed explanations will be added for each section.
Three Steps of Damage Calculation
1. Physical Attack Calculation
- In addition to the weapon's base attack, modifiers from skills and enhancements are added.
- Some values are rounded down (decimal points are discarded), which affects the actual final value.
Please refer to the links below for details on each skill.
① Attack Multiplier
② Attack Up
③ Attack Efficacy
2. Elemental Value Calculation
- Based on each weapon's elemental value (Fire, Water, Thunder, etc.), modifiers from skills and weakness adjustments are applied.
- The effectiveness of elements varies depending on the monster, which affects the final damage.
- Be aware that rounding down (decimal truncation) also occurs in this calculation.
Please refer to the links below for details on each skill.
④ Element Multiplier
⑤ Element Attack Up
⑥ Elder Dragon Element Multiplier
⑦ Weakness Modifier
3. Overall Damage Calculation
- After combining "Physical Damage" and "Elemental Damage", overall modifiers are applied.
- Typical examples include "Hitzone Value (damage multiplier per body part)" and "Status Effect Modifiers".
- In the final damage calculation, values are rounded up (decimal points are rounded up).
Please refer to the links below for details on each skill.
⑧ Damage Multiplier
⑨ Weapon-specific Modifier
⑩ Critical Multiplier
⑪ Weapon SP Multiplier
⑫ Status Effect Modifier
⑬ Hitzone Value
⑭ Motion Value
Summary
- Damage is determined through three stages: "Physical Attack → Elemental Attack → Final Modifiers".
- Since rounding down (decimal truncation) occurs at each step, the actual value may be lower than the theoretical value.
- Details on each parameter and related skills will be released gradually.
Now that you understand the basics, try using the damage calculation tool available here.
Damage Calculation Form