⑤ Element Attack Up
※This corresponds to the red underlined section and is the "additive calculation" in elemental damage.
※Elemental damage is applied only when the attack matches the monster's elemental weakness (*).
*Even if it is not listed as a weakness, it may still be treated as a weak point under certain conditions.
(Example: Certain Hellfire-infused parts of Magnamalo are vulnerable to Thunder.)
List of Applicable Skills
| Skill Name | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Condition |
|---|---|---|---|---|---|---|
| Element Attack Boost | 50 | 100 | 200 | 350 | 500 | Only applies when using a weapon of the matching element (Bowguns: elemental ammo only) |
| Hot Summer | 10 | 20 | 50 | - | - | Fire element only |
| High Charge | HP ×2 | HP ×4 | HP ×8 | - | - | Based on remaining HP (e.g., at 120 HP: 240 / 480 / 960) |
ハイチャージは残りHPに応じて大きな属性強化を得られるスキルとなっています。
但し、HPが減ると安定性が下がる為、安定性を求めるならハイチャージ防具以外は雷属性攻撃強化とするのも良いかと思います。
ある程度HPが下がると通常の構成にも抜かれてしまう点は注意して運用が必要です。
ハイチャージ【雷】で組める構成で比較すると以下の様な数値となります。
| Skills | Calculation | Result |
|---|---|---|
| High Charge 3 / Health Boost 5 / Cheer 10 | HP 160 × 8 | 1280 |
| High Charge 3 / Health Boost 5 / Element Attack Boost 1 / Cheer 10 | HP 160 × 8 + 50 | 1330 |
| High Charge 3 / Health Boost 1 / Element Attack Boost 4 / Cheer 10 | HP 120 × 8 + 350 | 1310 |
| High Charge 3 / Health Boost 1 / Element Attack Boost 5 / Cheer 10 | HP 120 × 8 + 500 | 1460 |
As explained in ④ Element Multiplier, the additive calculation from Element Attack Up is applied after the Element Multiplier calculation.
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