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⑭ Motion Value

( Physical Attack (1) + Elemental Value (2) ) × ⑧Damage Multiplier × ⑨Weapon-specific Modifier × ⑩Critical Multiplier × ⑪Weapon SP Multiplier × ⑫Status Effect Modifier × ⑬Hitzone Value / 100 × ⑭Motion Value / 100 Round Up ※This corresponds to the red underlined section and represents the damage multiplier per hit, determined for each […]

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⑬ Hitzone Value

( Physical Attack (1) + Elemental Value (2) ) × ⑧Damage Multiplier × ⑨Weapon-specific Modifier × ⑩Critical Multiplier × ⑪Weapon SP Multiplier × ⑫Status Effect Modifier × ⑬Hitzone Value / 100 × ⑭Motion Value / 100 Round Up ※This corresponds to the red underlined section and represents the hardness of each monster part. Hitzone values […]

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⑫ Status Effect Modifier

( Physical Attack (1) + Elemental Value (2) ) × ⑧Damage Multiplier × ⑨Weapon-specific Modifier × ⑩Critical Multiplier × ⑪Weapon SP Multiplier × ⑫Status Effect Modifier × ⑬Hitzone Value / 100 × ⑭Motion Value / 100 Round Up ※This corresponds to the red underlined section and represents a multiplier applied to monsters affected by status […]

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⑪ Weapon SP Multiplier

( Physical Attack (1) + Elemental Value (2) ) × ⑧Damage Multiplier × ⑨Weapon-specific Modifier × ⑩Critical Multiplier × ⑪Weapon SP Multiplier × ⑫Status Effect Modifier × ⑬Hitzone Value / 100 × ⑭Motion Value / 100 Round Up ※This corresponds to the red underlined section and represents a multiplier applied only when using SP skills. […]

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⑩ Critical Multiplier

( Physical Attack (1) + Elemental Value (2) ) × ⑧Damage Multiplier × ⑨Weapon-specific Modifier × ⑩Critical Multiplier × ⑪Weapon SP Multiplier × ⑫Status Effect Modifier × ⑬Hitzone Value / 100 × ⑭Motion Value / 100 Round Up ※This corresponds to the red underlined section and represents the multiplier applied when a critical hit occurs. […]

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⑨ Weapon-specific Modifier

( Physical Attack (1) + Elemental Value (2) ) × ⑧Damage Multiplier × ⑨Weapon-specific Modifier × ⑩Critical Multiplier × ⑪Weapon SP Multiplier × ⑫Status Effect Modifier × ⑬Hitzone Value / 100 × ⑭Motion Value / 100 Round Up ※This corresponds to the red underlined section and represents a weapon-specific multiplier. The following types of modifiers […]

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⑧ Damage Multiplier

From this point on, we will explain the multipliers that apply to the overall damage after calculating physical attack and elemental values. ( Physical Attack (1) + Elemental Value (2) ) × ⑧Damage Multiplier × ⑨Weapon-specific Modifier × ⑩Critical Multiplier × ⑪Weapon SP Multiplier × ⑫Status Effect Modifier × ⑬Hitzone Value / 100 × ⑭Motion […]

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⑦ Weakness Modifier

((Weapon Element + Style Boost Value) × ④Element Multiplier + ⑤Element Attack Up) × ⑥Elder Dragon Element Multiplier Round Down① × ⑦Weakness Modifier Round Down② ※This corresponds to the red underlined section and is the third "multiplicative calculation" in elemental damage.There are three multiplicative calculations in the elemental damage formula. ※Elemental damage is applied only […]

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⑥ Elder Dragon Element Multiplier

((Weapon Element + Style Boost Value) × ④Element Multiplier + ⑤Element Attack Up) × ⑥Elder Dragon Element Multiplier Round Down① × ⑦Weakness Modifier Round Down② ※This corresponds to the red underlined section and is the second "multiplicative calculation" in elemental damage.There are three multiplicative calculations in the elemental damage formula. ※Elemental damage is applied only […]

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⑤ Element Attack Up

((Weapon Element + Style Boost Value) × ④Element Multiplier + ⑤Element Attack Up) × ⑥Elder Dragon Element Multiplier Round Down① × ⑦Weakness Modifier Round Down② ※This corresponds to the red underlined section and is the "additive calculation" in elemental damage. ※Elemental damage is applied only when the attack matches the monster's elemental weakness (*).*Even if […]

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