⑭ Motion Value
※This corresponds to the red underlined section and represents the damage multiplier per hit, determined for each weapon.
For example, the first vertical slash of the Long Sword has a motion value of 30.
In this case, the damage calculated so far is multiplied by 30 / 100 = 0.3, and that value is applied as damage to the monster.
As an exception, for the skill Reflection, the motion value is calculated by adding the values for each level (shown below) to the monster’s impact power.
| Skill Name | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Condition |
|---|---|---|---|---|---|---|
| Reflection | +20 | +35 | +55 | +70 | +90 | Reflect damage does not include elemental additions |
Please note that the final damage value is rounded up (decimal values are always rounded up).
Worked example: Motion values and final rounding up
The following assumed values illustrate the MHNowCalc formula. They are not measurements or the performance of a specific equipment build.
Assume calculated physical attack 1,000, elemental value 500, and hitzone value 130. Set ⑧–⑫ to 1.00, use a non-critical hit, and change only the motion value.
At motion value 30: 1,500 × 1.30 × (30 / 100) = 585. At 40: 1,500 × 1.30 × 0.40 = 780.
Change physical attack alone to 1,001 and return motion value to 30: (1,001 + 500) × 1.30 × 0.30 = 585.39 → round up to 586.
A motion value describes one hit. For a multi-hit attack, calculate and round each hit under its applicable conditions, then add the resulting damage values.
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