⑭ Motion Value
( Physical Attack (1) + Elemental Value (2) )
× ⑧Damage Multiplier
× ⑨Weapon-specific Modifier
× ⑩Critical Multiplier
× ⑪Weapon SP Multiplier
× ⑫Status Effect Modifier
× ⑬Hitzone Value / 100
× ⑭Motion Value / 100
Round Up
※This corresponds to the red underlined section and represents the damage multiplier per hit, determined for each weapon.
For example, the first vertical slash of the Long Sword has a motion value of 30.
In this case, the damage calculated so far is multiplied by 30 / 100 = 0.3, and that value is applied as damage to the monster.
As an exception, for the skill Reflection, the motion value is calculated by adding the values for each level (shown below) to the monster’s impact power.
| Skill Name | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Condition |
|---|---|---|---|---|---|---|
| Reflection | +20 | +35 | +55 | +70 | +90 | Reflect damage does not include elemental additions |
Please note that the final damage value is rounded up (decimal values are always rounded up).
Back to Damage Calculation Basics
