⑧ Damage Multiplier

From this point on, we will explain the multipliers that apply to the overall damage after calculating physical attack and elemental values.

( Physical Attack (1) + Elemental Value (2) ) × ⑧Damage Multiplier × ⑨Weapon-specific Modifier × ⑩Critical Multiplier × ⑪Weapon SP Multiplier × ⑫Status Effect Modifier × ⑬Hitzone Value / 100 × ⑭Motion Value / 100 Round Up

※This corresponds to the red underlined section and represents a multiplier that increases overall damage regardless of whether it is physical or elemental within the skill group.

List of Applicable Skills

Skill Name Lv1 Lv2 Lv3 Lv4 Lv5 Condition
Fighting Spirit10%15%20%25%35%20s after SP gauge is full
Sneak Attack10%15%20%25%30%Only when attacking from behind
Skyward Striker15%20%25%30%40%While performing aerial attacks
Special Boost10%20%30%45%60%SP attacks only
Poison Exploit30%45%60%80%100%While monster is poisoned
Paralysis Exploit50%75%100%130%160%While monster is paralyzed
Resuscitate5%10%20%30%40%While affected by status ailment
Nergigante Avidity10%15%20%--SP gauge does not increase from attacks
Aggressive Dodger20%30%40%50%60%First hit after perfect evade
Offensive Dodger10%15%20%25%35%15s after perfect evade
Morph Boost5%10%15%20%30%10s after morph (SA/CB)
Headstrong10%15%20%30%40%After no evasion for 10s, until next evade
Dauntless5%10%15%20%30%10s after forward evade
Coalescence15%20%25%30%35%20s after recovering from status
Buildup Boost10%20%30%40%50%When status effect triggers
Final Shot10%20%35%45%60%Final shot in magazine only
Blunt Force15%25%40%55%70%Hammer charge / Hunting Horn echo
Artillery10%15%20%30%40%Shelling-type attacks only
Reckless5%10%20%--Disables perfect evade
Pursuit10%15%20%30%40%After at least one part break
Blood Cloak0%5%10%--While Bloodlust is active
Normal/Element Ammo Boost60%120%200%--Normal & elemental normal shots only
Critical Range Boost10%15%25%30%40%Only at optimal range
Rude Awakener30%60%100%--First hit after sleep (1 per player in multiplayer)
Balloon Charge15%----Balloon Toy Blade only (SP or max charge)

Additionally, Hunter’s Unity, which is granted by Elder Dragon weapons, also belongs to this skill group.
However, its multiplier is not based on skill level; instead, it scales depending on the number of players using Elder Dragon weapons in multiplayer hunts.

Skill Name 1 Player 2 Players 3 Players 4 Players Condition
Hunter’s Unity 0%3%6%10% Number of players using Elder Dragon weapons

This skill group provides strong multipliers. However, since the base value these multipliers apply to is (Physical Attack + Elemental Value), focusing only on stacking these multipliers will not significantly increase damage.

Back to Damage Calculation Basics

Leave a Reply

Your email address will not be published. Required fields are marked *