⑨ Weapon-specific Modifier

( Physical Attack (1) + Elemental Value (2) ) × ⑧Damage Multiplier × ⑨Weapon-specific Modifier × ⑩Critical Multiplier × ⑪Weapon SP Multiplier × ⑫Status Effect Modifier × ⑬Hitzone Value / 100 × ⑭Motion Value / 100 Round Up

※This corresponds to the red underlined section and represents a weapon-specific multiplier.

The following types of modifiers exist.

Weapon Type Multiplier Condition
Long Sword 1.5× When Spirit Gauge is filled
Charge Blade 1.2× While shield is charged
Bowguns / Bow 0.4× Outside optimal range
Heavy Bowgun 1.1× After a perfect evade (Normal/Crouching), applies to loaded ammo / First guard (Guard Reload style)
Heavy Bowgun 1.35× Second guard (Guard Reload style)

Worked example: Comparing weapon-specific modifiers

The following assumed values illustrate the MHNowCalc formula. They are not measurements or the performance of a specific equipment build.

Assume calculated physical attack 1,000, elemental value 500, hitzone value 130, and motion value 30. Set ⑧, ⑩, ⑪, and ⑫ to 1.00 and change only ⑨.

With ⑨ at 1.00: 1,500 × 1.00 × 1.30 × 0.30 = 585.

With ⑨ at 1.50: 877.5 → round up to 878. With ⑨ at 0.40: final damage 234.

This comparison isolates ⑨. Use only modifiers applicable to the actual weapon, attack, and state; do not combine unrelated weapon modifiers.

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