⑨ Weapon-specific Modifier
( Physical Attack (1) + Elemental Value (2) )
× ⑧Damage Multiplier
× ⑨Weapon-specific Modifier
× ⑩Critical Multiplier
× ⑪Weapon SP Multiplier
× ⑫Status Effect Modifier
× ⑬Hitzone Value / 100
× ⑭Motion Value / 100
Round Up
※This corresponds to the red underlined section and represents a weapon-specific multiplier.
The following types of modifiers exist.
| Weapon Type | Multiplier | Condition |
|---|---|---|
| Long Sword | 1.5× | When Spirit Gauge is filled |
| Charge Blade | 1.2× | While shield is charged |
| Bowguns / Bow | 0.4× | Outside optimal range |
| Heavy Bowgun | 1.1× | After a perfect evade (Normal/Crouching), applies to loaded ammo / First guard (Guard Reload style) |
| Heavy Bowgun | 1.35× | Second guard (Guard Reload style) |
Worked example: Comparing weapon-specific modifiers
The following assumed values illustrate the MHNowCalc formula. They are not measurements or the performance of a specific equipment build.
Assume calculated physical attack 1,000, elemental value 500, hitzone value 130, and motion value 30. Set ⑧, ⑩, ⑪, and ⑫ to 1.00 and change only ⑨.
With ⑨ at 1.00: 1,500 × 1.00 × 1.30 × 0.30 = 585.
With ⑨ at 1.50: 877.5 → round up to 878. With ⑨ at 0.40: final damage 234.
This comparison isolates ⑨. Use only modifiers applicable to the actual weapon, attack, and state; do not combine unrelated weapon modifiers.
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