⑦ Weakness Modifier
※This corresponds to the red underlined section and is the third "multiplicative calculation" in elemental damage.
There are three multiplicative calculations in the elemental damage formula.
※Elemental damage is applied only when the attack matches the monster's elemental weakness (*).
*Even if it is not listed as a weakness, it may still be treated as a weak point under certain conditions.
(Example: Certain Hellfire-infused parts of Magnamalo are vulnerable to Thunder.)
This multiplier is not granted by a skill. It is a multiplier that applies only to specific monsters.
The applicable monsters and conditions are as follows.
| Monster | Element | Multiplier | Condition |
|---|---|---|---|
| Fulgur Anjanath | Water | 1.25× | Only when electrified |
| Deviljho | Thunder / Dragon | 1.5× | - |
| Kushala Daora | Thunder / Dragon | 1.5× | - |
| Teostra | Water / Ice | 1.5× | - |
| Magnamalo | Thunder | 1.5× | Only on Hellfire-infused parts |
| Kirin | Fire | 1.5× | *Dragon deals normal damage (1.0×) |
| Chameleos | Fire / Dragon | 1.5× | - |
| Beotodus | Fire | 1.5× | Only on snow-covered parts |
| Namielle | Fire | 1.5× | *Dragon deals normal damage (1.0×) |
Worked example: Weakness Modifier affects the elemental side
The following assumed values illustrate the MHNowCalc formula. They are not measurements or the performance of a specific equipment build.
Assume the elemental value after rounding at ⑥ is 1,001, physical attack is 1,000, and Weakness Modifier is 1.50. The element must be effective and the attack must satisfy the conditions for this modifier.
The elemental side becomes 1,001 × 1.50 = 1,501.5 → round down to 1,501. Physical attack remains 1,000.
Physical attack + elemental value = 1,000 + 1,501 = 2,501, before applying ⑧ onwards.
Do not multiply the combined (1,000 + 1,001) by 1.50. The monster, part, and state determine the applicable modifier and whether the element is effective.
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