⑬ Hitzone Value

( Physical Attack (1) + Elemental Value (2) ) × ⑧Damage Multiplier × ⑨Weapon-specific Modifier × ⑩Critical Multiplier × ⑪Weapon SP Multiplier × ⑫Status Effect Modifier × ⑬Hitzone Value / 100 × ⑭Motion Value / 100 Round Up

※This corresponds to the red underlined section and represents the hardness of each monster part.

Hitzone values are finely assigned to each monster part for Sever, Blunt, and Ranged damage types.

For example, the head of Great Jagras has values such as Sever 130, Blunt 135, and Ranged 130, meaning damage varies depending on the weapon type used.

Additionally, parts with a hitzone value of 130 or higher are considered weak points, allowing you to benefit from increased affinity via skills such as Weakness Exploit.
(For Dimensional monsters, mutated parts are fixed at 130, but weak-point determination is still based on the original hitzone values.)

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