⑬ Hitzone Value
※This corresponds to the red underlined section and represents the hardness of each monster part.
Hitzone values are finely assigned to each monster part for Sever, Blunt, and Ranged damage types.
For example, the head of Great Jagras has values such as Sever 130, Blunt 135, and Ranged 130, meaning damage varies depending on the weapon type used.
※Detailed values are often listed on external sites, so please refer to those if needed.
Additionally, parts with a hitzone value of 130 or higher are considered weak points, allowing you to benefit from increased affinity via skills such as Weakness Exploit.
(For Dimensional monsters, mutated parts are fixed at 130, but weak-point determination is still based on the original hitzone values.)
Worked example: Reading a hitzone value as a percentage
The following assumed values illustrate the MHNowCalc formula. They are not measurements or the performance of a specific equipment build.
Assume calculated physical attack 1,000, elemental value 500, and motion value 30. Set ⑧–⑫ to 1.00, use a non-critical hit, and change only the hitzone value.
At hitzone 100: 1,500 × (100 / 100) × 0.30 = 450. At hitzone 130: 1,500 × 1.30 × 0.30 = 585.
At hitzone 135: 1,500 × 1.35 × 0.30 = 607.5 → round up to 608.
Hitzone 130 means a 1.30 multiplier, not 130 times damage. Select the hitzone matching the targeted part and the attack type: severing, blunt, or projectile.
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