⑪ Weapon SP Multiplier

( Physical Attack (1) + Elemental Value (2) ) × ⑧Damage Multiplier × ⑨Weapon-specific Modifier × ⑩Critical Multiplier × ⑪Weapon SP Multiplier × ⑫Status Effect Modifier × ⑬Hitzone Value / 100 × ⑭Motion Value / 100 Round Up

※This corresponds to the red underlined section and represents a multiplier applied only when using SP skills.

The following modifiers are applied depending on the weapon grade.
(These are based on the SP level, shown as LvX next to the SP name.)

Weapon Grade Multiplier
Below G6 1.00×
G6–G7 1.05×
G8 and above 1.10×

Worked example: Isolating the weapon SP multiplier

The following assumed values illustrate the MHNowCalc formula. They are not measurements or the performance of a specific equipment build.

Assume calculated physical attack 1,000, elemental value 500, hitzone value 130, and motion value 30. Set ⑧, ⑨, ⑩, and ⑫ to 1.00. Keep all these values fixed and change only ⑪.

At ⑪ = 1.00, damage is 585. At 1.05: 1,500 × 1.05 × 1.30 × 0.30 = 614.25 → round up to 615.

At ⑪ = 1.10: 1,500 × 1.10 × 1.30 × 0.30 = 643.5 → round up to 644.

Actual normal and SP attacks can have different motion values and other conditions. This example isolates ⑪; it does not compare their complete damage.

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