① Attack Multiplier

(
(Weapon Attack + Style Boost Value) × ①Attack Multiplier Round Down①
+ ②Attack Up + Drift Parameters) × ③Attack Efficacy Round Down②

※This corresponds to the red underlined section and is the "multiplicative calculation" of physical attack.

Calculation Rules within the Same Category

Multipliers from skills belonging to the same category (Attack Multiplier category) are added together.

Example: If a 10% increase and a 5% increase are applied at the same time
→ 10% + 5% = 15% UP (they are not applied multiplicatively)

List of Applicable Skills

Skill Name Lv1 Lv2 Lv3 Lv4 Lv5 Condition
Burst 5%10%15%20%30% After consecutive hits
Offensive Guard 10%15%20%30%40% For 10 seconds after a perfect guard
Resentment 10%15%20%30%40% For 15 seconds after taking damage
Heroics 10%20%30%40%50% When HP is below 30%
Fortify 10%20%30%40%50% For 40 seconds after revival
Timed Charger 10%20%35%50%70% Only applies to perfect charge timing release

The calculations for this skill group are performed before the "②Attack Up" skill group is applied, so please note that they are not affected by increases such as Valor.

In addition to skills, the following parameters are also added as part of the same Attack Multiplier group.

ItemEffectComment
Switch Axe Power Phial15%Sword mode only
Hunting Horn Melody Attack Up (S)4%
Hunting Horn Melody Attack Up (L)10%

Additionally, parameters from drift skills and values from style boosts are added before this calculation is performed.
As a result, increases from style boosts have a significantly strong effect.

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