Damage Calculation
Explanations of the MHNowCalc damage formula, including attack, elements, critical hits, status modifiers, hitzones, and motion values.
⑭ Motion Value
Understand motion values for individual weapon hits, the Reflection exception, and final damage rounding, with worked examples showing how different motion values change damage.
⑬ Hitzone Value
Learn how monster hitzones differ by body part and attack type, how weak points are identified, and how to convert hitzone values into damage multipliers using worked examples.
⑫ Status Effect Modifier
Learn how paralysis, sleep, mud armor, and mutation affect damage, with a worked example separating paralysis from a damage skill bonus. Combined status effects remain unverified.
⑪ Weapon SP Multiplier
See how the Weapon SP Multiplier depends on SP level, with examples that isolate its effect from motion values and other damage conditions.
⑩ Critical Multiplier
Compare ordinary critical hits, negative critical hits, Critical Boost, and Critical Ferocity, with a worked example distinguishing damage per hit from expected damage.
⑨ Weapon-specific Modifier
Explore weapon-specific damage modifiers and a worked example showing their impact while keeping other factors fixed. Apply only modifiers matching the weapon, attack, and state.
⑧ Damage Multiplier
Learn where overall damage bonuses enter the formula after physical and elemental values are combined, with applicable skills and a worked calculation example.
⑦ Weakness Modifier
Understand monster-specific elemental weakness modifiers, their conditions, and the rounding step applied before physical and elemental values are combined.
⑥ Elder Dragon Element Multiplier
See where Elder Dragon elemental skills enter the formula after Element Attack Up, with a worked example of the two elemental rounding steps.
⑤ Element Attack Up
Review flat elemental attack increases, their position after Element Multiplier, and the effect of later multipliers, with a worked example and a Thunder build comparison.